Prototype 5 - PvP
New feature: Score Attack
- From the lobby, you can switch between the two game modes on the top right.
- Score attack is a PvP, free for all game mode that requires at least 2 players to start.
- In score attack, the player's hp will be used as score. Hit the other players to gain points but take damage and you'll lose some.
- The first player to fill it's hp bar or to be the last alive will be winner.
Balance
- Player's invulnerability will last for 1 second after losing it. (Added a visual representation of the invulnerability.)
Simple change to avoid players accidentally dying or hurting each others when suddenly losing their invulnerability upon starting a wave.
- Players
- Move force 250 ->285
- Drag 6% -> 12% per second
- Minimum speed .1 -> .25
- Weapon
- Minimum speed .1 -> .5
I increased the player's drag so it doesn't feel like it slips around so much. Move force has been increased to compensate.
- Perk: Regeneration
- Regenerate 10% -> 15% of missing hp before each wave.
Regeneration didn't give much until you stacked it a bunch or avoided damage for a very long period. Hopefully, it won't feel necessary to pick it every single time it shows up.
- Hopper
- Wait time 4 -> 3.5 seconds
- Aim time 1 -> 1.5 seconds
Mostly a visual change to see the Hopper's direction a little earlier so players have a fair chance to dodge it.
- Sheller
- Shell resistance .6 -> .55
- Dmg multiplier 1 -> .9
I'm very happy with the Sheller's current behavior but it can require too much accuracy to deal with. I reduced some numbers to make it a little easier to deal with.
Misc & Fixes
- Fps display is now hidden by default. Press F1 to show and hide it.
- Monsters must traverse a minimal distance before they can spawn. If they collide with an obstacle too close to the middle, they'll pass through.
- Also decreased the safe radius preventing obstacle from spawning near the middle. 300 ->250
- Fixed an issue where the weapon could get stuck outside the circle upon restarting the game.
- Fixed a the game crashing when trying to remove a player while there's none.
- Make the buttons re-center themselves when resizing the window.
- Fixed being able to add more than 2 players in the free version. Oops.
Get Spin Knight
Spin Knight
A top-down game about momentum and collisions. Spin your weapon and smash the bugs!
Status | In development |
Author | Root |
Genre | Action |
Tags | 2D, Arcade, GameMaker, Physics, Singleplayer, Top-Down |
Languages | English |
More posts
- Early Access 4 - New skills, Scuttler reworksFeb 15, 2022
- Early Access 3 - No text, only spin!Feb 02, 2022
- Early Access 2 - Everything hurtsAug 02, 2021
- Early Access 1 - Third monster and What's next?Jun 22, 2021
- Prototype 4.1 - Improvements and fixes to custom inputsJun 02, 2021
- Prototype 4 - UI and Custom InputsMay 26, 2021
- Prototype 3.1 - I made a bad mobMay 09, 2021
- Prototype 3 - Shell boiApr 27, 2021
- Prototype 2 - As in "2 players"Apr 03, 2021
Leave a comment
Log in with itch.io to leave a comment.