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Devlog
Early Access 4 - New skills, Scuttler reworks
February 15, 2022
by
Root
New feature: Throw Press up key or Y button to throw your weapon. It will keep it's current momentum, spin faster to throw faster! Get closer to the weapon to automatically grab it again. New feature:...
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Early Access 3 - No text, only spin!
February 02, 2022
by
Root
What's new? Enemies will now spawn in timed waves, no matter if you're done or not. There is a limit to the amount of enemies on the screen. The more enemies there are, the more likely they are to lev...
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Early Access 2 - Everything hurts
August 02, 2021
by
Root
Perk system reworked At the end of every wave, a single player will be chosen to receive an offer. All players will be unable to move and the camera will zoom in on the chosen player. The player will...
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Early Access 1 - Third monster and What's next?
June 22, 2021
by
Root
So far, I labelled Spin Knight as "Prototype" because it felt like a playable idea. It was playable but barebone. But over the last few months, new features quickly added up and, with the release in t...
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Prototype 5 - PvP
June 10, 2021
by
Root
New feature: Score Attack From the lobby, you can switch between the two game modes on the top right. Score attack is a PvP, free for all game mode that requires at least 2 players to start. In score...
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Prototype 4.1 - Improvements and fixes to custom inputs
June 02, 2021
by
Root
Inputs The game will not reset players and inputs when trying again. The game will save your custom input and load them back up when launching the game. You can Try Again by pressing Start on a contro...
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Prototype 4 - UI and Custom Inputs
May 26, 2021
by
Root
UI and Custom Inputs The game now has buttons and allows you to choose between Keyboard, Controller, Mouse and Touchscreen. Every player can choose their device independently. Mouse and Touchscreen fu...
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Prototype 3.1 - I made a bad mob
May 09, 2021
by
Root
So, the first iteration of the Shell monster had a lot of issues. It was too hard to figure out it's behaviour without reading the game's description and even then, it was very hard to deal with it wi...
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Prototype 3 - Shell boi
April 27, 2021
by
Root
New monster: The Shell Thrower The shell thrower is protected by a tough shell making it impossible to damage. It will slowly wander around until you or your weapon enter it's sight range. At this poi...
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Prototype 2 - As in "2 players"
April 03, 2021
by
Root
A second local player can now join the game! Added a lobby where you can add and remove players. The amount of monsters is increased by 50% with a second player. The circle is slightly bigger with a s...
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Prototype 1.4 - Balance & New Perk
March 26, 2021
by
Root
Balance Care, damage reduction: 20% -> 50% Metabolism, regeneration: 50% -> 60% Monsters' base hp regeneration per second: 1 -> 4 Some of my playtesters found turtling in a corner to be a very effecti...
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Prototype 1.3 - Input tweaks
March 14, 2021
by
Root
Added a small sprinting mechanic. If you don't input any movement for a short while, your next input will benefit from a short boost. This will help to make the character feel less sticky and make it...
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Prototype 1.2
February 21, 2021
by
Root
Massive performance improvements. The game should run smoothly for a large amount of waves with every browser. Balance: Bugs will deal 50% less damage to each others. (Equivalent to level ~3.1 of Care...
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Prototype 1.1
February 19, 2021
by
Root
Performance improvements Fixed the bug allowing for characters to exit the circle...
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