Early Access 3 - No text, only spin!
What's new?
- Enemies will now spawn in timed waves, no matter if you're done or not.
- There is a limit to the amount of enemies on the screen.
- The more enemies there are, the more likely they are to level up instead of spawning.
- Leveling up will partially heal an enemy and increase it's stats.
- The Knight will slowly leak hp. Consume your foes to mitigate the leaked hp.
- Survive as long as you can! You final time will be showed before you can try again.
There won't be a detailed patch note this time. I've reworked a lot of the game to make it feel faster and more dynamic. Some changes also aim at limiting the amount of moving objects to normalize the performances of the game. Unfortunately, some stuff didn't transition to this version so here's a quick list of that.
What was cut?
- The whole Perk system is cut. It was slowing the game down.
- The Slime didn't fit with the level up system. It will probably return in an other way.
- Input re-mapping is temporarily cut. The whole UI will be overhauled at a later point.
- Multiplayer is temporarily cut. I'll rethink how I want to implement it with the new mechanics.
Blog part
So, this update took a while to come. For a while, I didn't know which direction I wanted to take the game. My first instinct was to make it a Rogue-like, with perks, and upgrades. But at the same time, I didn't want to break the base gameplay which really limited how interesting the upgrades could be. The Early Access 2 was close to the best version I could make it but still had no depth to it and halted gameplay to force players to read. I stayed stucked there for a while but inspiration came back when I started playing around. Games like Devil Dagger, Tormentor X Punisher and Post Void gave me a good idea of what pacing a game like Spin Knight could have. Simple gameplay and good action that elevates it. This is what I tried to achieve with this update and how I'll try to push the game forward too.
What's next?
In no particular order: New mobs, maybe bosses, probably a mobile build and an actual setting menu. I also started a new project I might share here soon.
Files
Get Spin Knight
Spin Knight
A top-down game about momentum and collisions. Spin your weapon and smash the bugs!
Status | In development |
Author | Root |
Genre | Action |
Tags | 2D, Arcade, GameMaker, Physics, Singleplayer, Top-Down |
Languages | English |
More posts
- Early Access 4 - New skills, Scuttler reworksFeb 15, 2022
- Early Access 2 - Everything hurtsAug 02, 2021
- Early Access 1 - Third monster and What's next?Jun 22, 2021
- Prototype 5 - PvPJun 10, 2021
- Prototype 4.1 - Improvements and fixes to custom inputsJun 02, 2021
- Prototype 4 - UI and Custom InputsMay 26, 2021
- Prototype 3.1 - I made a bad mobMay 09, 2021
- Prototype 3 - Shell boiApr 27, 2021
- Prototype 2 - As in "2 players"Apr 03, 2021
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