Prototype 1.4 - Balance & New Perk


Balance

  • Care, damage reduction: 20% -> 50%
  • Metabolism, regeneration: 50% -> 60%
  • Monsters' base hp regeneration per second: 1 -> 4

Some of my playtesters found turtling in a corner to be a very effective strategy. Buffing these two perks will be help against this and they were not very threatening to begin with so they deserve the upgrade.

  • Mass removed
  • Reach will also increase weapon mass by 3%.

Mass was problematic because it always felt like a downgrade since it made the weapon way harder to manipulate. I removed the perk and added a little bit of mass to Reach so it doesn't feel like the weapon inflates like a balloon.

  • Sprint Multiplier: +60% -> +10%
  • Sprint Duration: 0.25 -> 1 second
  • Sprint Recharge rate: 100% -> 50% per second
  • New Perk: Sprinter: Increase sprint multiplier by 30% and recharge rate by 15%.

I liked the new sprinting mechanic but it had a few issue. The boost was so great that you felt much slower without it. It would make you way too fast if you sprinted while already moving. The short duration and fast recharge made is very easy to pretty much always have it on, especially if you played by flicking in a direction and then drifting a little. I decided to tune is down and used this opportunity to replace the Mass perk.

  • Brake Force: 200 -> 250

Tweaks

  • Image will only rotate when the speed is 0.5 or above, preventing some image jerking when pushing in corners.
  • Sprint UI won't show up when dead.
  • Between waves, both choices can't have the same perks.
  • Increased the maximum IV from +or- .1 to .2. (IV is a random value generated for every objects. It will affect obstacles' size and mass and monsters' size, mass, speed and force.)

Files

spinhtmlp1.4.zip 463 kB
Mar 26, 2021
spinwindowsp1.4.zip 1.9 MB
Mar 26, 2021

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